SYS.01 Low-Level Systems

Wenderson Dias

Low-Level Software & Embedded Systems Developer focused on systems programming, kernels, embedded devices, computer networks, reverse engineering, firmware and hardware.

86.00 mm 46.00 mm USB-C POWER U1 L1 WELABS CORE-M4 MCU / 120 MHz MEMORY SPI RF / COMM RF 12M DEBUG / SWD BOOT RESET PWR STAT WELABS CORE-01 REV A • 4-LAYER • 3V3 LOGIC GND GPIO / I²C / SPI welabsdev.site MAIN MCU CORTEX-M CLASS MEANDER ANTENNA 2.4 GHz RF BUCK + LDO POWER STAGE PCB DESIGN STUDY / WELABSDEV MCU • POWER • MEMORY • RF • DEBUG • I/O REV. 26.10 NOT FOR PRODUCTION
02 / ABOUT

Software close to the hardware.

I build systems by understanding what happens below the abstraction.

My work revolves around low-level software, embedded development, operating-system concepts, firmware, networking and hardware experimentation.

I enjoy creating things from scratch, studying how systems communicate with hardware and exploring the layers normally hidden behind high-level APIs.

NON-PROFIT TECHNOLOGY ORGANIZATION

Meet The Archlevel Foundation.

The Archlevel Foundation is a Brazilian non-profit technology organization focused on low-level software, embedded systems, firmware, developer tooling and modular technical projects.

Explore The Archlevel Foundation on GitHub ↗
ORG.01 LOW-LEVEL EMBEDDED OPEN TECH
04 / SKILLS

Technical capabilities.

LANG.01

C / C++

Systems programming, embedded software and low-level development.

LANG.02

Assembly

Low-level routines, architecture concepts and direct hardware interaction.

LANG.03

C# / .NET

Desktop applications, services, tooling and real-time integrations.

LANG.04

PHP

Backend systems, business logic, APIs and database-driven applications.

EMB.01

RTOS

Real-time concepts, deterministic tasks and embedded execution flows.

EMB.02

Embedded Systems

MCUs, peripherals, buses, sensors and hardware-oriented software.

EMB.03

Firmware

Firmware development, modification, diagnostics and device behavior analysis.

LOW.01

Reverse Engineering

Software, firmware and hardware investigation at lower abstraction layers.

SYS.01

Linux

Linux environments, services, command-line workflows and server administration.

NET.01

Computer Networks

TCP/IP, network infrastructure, protocols, SSH and device communication.

HW.01

KiCad / PCB

Electronic schematics, PCB concepts, board analysis and hardware prototyping.

HW.02

Hardware Modding

Hardware experimentation, diagnostics, modification and integration.

DB.01

MySQL / SQL

Relational databases, queries, transactions, indexes and data integrity.

DB.02

Database Modeling

Relational modeling, schema design, normalization and application data flows.

BE.01

Backend / APIs

Backend architecture, APIs, authentication, integrations and business rules.

BE.02

WebSocket / Real-Time

Persistent communication, real-time events and bidirectional application flows.

INFRA.01

Servers / Apache

Linux services, Apache, reverse proxies, deployment and application infrastructure.

TOOL.01

Git

Version control, source management and structured development workflows.

05 / DOMAINS

Beyond the code.

DOMAIN.01

Low-Level & Embedded

Development close to the hardware, from architecture concepts and firmware to embedded execution and diagnostics.

C/C++ Assembly RTOS MCU Firmware Debugging
DOMAIN.02

Databases & Data Layer

Strong experience with relational databases and the data layer behind operational systems.

MySQL SQL Modeling Indexes Transactions Data Integrity
DOMAIN.03

Backend & Integration

Backend development and communication between applications, services, databases and external systems.

PHP C# / .NET APIs WebSocket SignalR Integration
DOMAIN.04

Infrastructure & Networks

Application infrastructure, Linux environments, networking and services that support production systems.

Linux Apache TCP/IP SSH Cloudflare Reverse Proxy
SYSTEMS THINKING

I work across the full path between hardware, software, data and infrastructure — understanding how each layer affects the behavior, reliability and performance of the system as a whole.

06 / CONTACT

Build something interesting.